Evaluation of User Experience of Self-scheduling Software for Astronauts: Defining a Satisfaction Baseline (2022)
As NASA turns its sights to deep-space exploration, a greater focus on supporting crew autonomy has led to the development of Playbook, a self-scheduling software tool. Evaluating the user satisfaction of Playbook is essential in ensuring its usability for critical spaceflight operations. Satisfaction of an interface is often quantified with attitude surveys, such as the User Experience Questionnaire (UEQ). This paper demonstrates an application of the UEQ in comparing the user experience of Playbook interface designs for displaying graphical data. We lay the foundation for future user experience comparisons by defining a satisfaction baseline, which is crucial as more features are integrated into Playbook’s interface. This work extends a validated user experience framework into a spaceflight domain, allowing optimization of human-computer interaction as future operational tools are developed.
experience, Playbook, scheduling, self, software, spaceflight, Usability, user
In Engineering Psychology and Cognitive Ergonomics: 19th International Conference, EPCE 2022, Held as Part of the 24th HCI International Conference, HCII 2022, Virtual Event, June 26–July 1, 2022, Proceedings (pp. 433-445). Cham: Springer International Publishing
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